With a game you have structure, the way things are, the way the pieces are laid out, how to conduct espionage on the enemy players. 
A "game" too often to lazy people means literally "fun." What about sports games? Is that fun or is that people trying to be 100% effective in what they do?
If one side of the war sees the war as a game, he is able to structure what happens and where, with a little percentage shaved off for "chance"--rather then for it to be an "event"-type war, where you have to somehow guess where the enemy will strike next or how. With a game setup you storyboard a lot of different scenarios (think Dungeons & Dragons paper setup) and you can then choose anyone of those scenarios...completely removing any form of repetition...another possiblity of the "game" aspect. If you see it as an event-oriented true "war" there are far too many scenarios you have to react to on a daily basis and face it, humanity has been around for far too long to still have event-oriented wars. (And guerilla warfare=event-oriented war.)
Once you get your heads around war being a game you don't "wait" for a single action for anything--you already have "moves" planned out for such actions and you can follow that through to at least 3 steps. (Original action, response back, futher retaliation/response and then a final "cutback or shove" where you fall back or give it an "all out" action.)

A "game" too often to lazy people means literally "fun." What about sports games? Is that fun or is that people trying to be 100% effective in what they do?
If one side of the war sees the war as a game, he is able to structure what happens and where, with a little percentage shaved off for "chance"--rather then for it to be an "event"-type war, where you have to somehow guess where the enemy will strike next or how. With a game setup you storyboard a lot of different scenarios (think Dungeons & Dragons paper setup) and you can then choose anyone of those scenarios...completely removing any form of repetition...another possiblity of the "game" aspect. If you see it as an event-oriented true "war" there are far too many scenarios you have to react to on a daily basis and face it, humanity has been around for far too long to still have event-oriented wars. (And guerilla warfare=event-oriented war.)
Once you get your heads around war being a game you don't "wait" for a single action for anything--you already have "moves" planned out for such actions and you can follow that through to at least 3 steps. (Original action, response back, futher retaliation/response and then a final "cutback or shove" where you fall back or give it an "all out" action.)

you're a funny boy, dres. don't worry about the concept. it is beyond your comprehension.
Comment